It is the fifth major installment of the Mario Kart series and the second match for a handheld games console. Mario Kart DS was released in North America, at November 14, 2005, and will be the primary and only mainstream Mario Kart game to be published in North America. Unlike its predecessor, Mario Kart: Double Dash!! , it keeps the conventional single-driver kart racing elements in the Mario Kart series, in which players race from seven competitors in obstacle tracks, utilizing item-based weaponry to get additional benefits over their competitors. It's the first handheld Mario Kart name to use live-rendered 3D images for most of the objects in the game, such as characters, vehicles, and racetracks. Mario Kart DS expands and presents mechanisms that would become the norm in future titles, most especially the Retro Grand Prix, and the arrival of retro classes in general, that revamps tracks from all previous titles from the Mario Kart series. Mario Kart DS supports both pak and multi-pak gameplay through DS Download Play, and it is the first Mario title to encourage Nintendo Wi-Fi Connection, allowing gamers to race against competitors by using online services across the world. As of May 2014, the Nintendo Wi-Fi Connection has been discontinued, making internet play no more possible. Mario Kart DS includes its own mechanics that are not available in other Mario Kart games, such as customizing emblems for its vehicles, along with the Missions mode, in which racers are tasked to complete objectives in a short collection of events. The game also makes use of the Nintendo DS's attributes, using the bottom screen to display other HUD components like two kinds of maps, personality order, and also what things their opponents have. The Virtual Console variant is only playable in single-player style.

Game modes

The sport introduced sixteen courses for its four chief cups: Mushroom Cup, Flower Cup, Star Cup, and distinctive Cup, which are collectively known as the nitro cups. The game also includes sixteen classes that appeared in earlier mario kart ds rom games and also are a part of these replicas: Shell Cup, Banana Cup, Leaf Cup, and the Lightning Cup. These cups are sorted by issue in exactly the same manner as the nitro cups. In every single retro cup, each of the four classes originate from a different Mario Kart game. Every retro cup has their classes ordered in the identical manner as the launch order of their four previous Mario Kart games. 

Grand Prix

Grand Prix is a single player-exclusive mode. Inside, a participant competes in each cup in 50cc, 100cc, 150cc, along with Mirror 150cc motor classes, together with ascending rate and problem. The game reuses the point system of Mario Kart: Double Dash!! By awarding 10/8/6/ / 4/3/2/ / 1/0 points for the first to eighth position respectively.

Time Trial

Time Trial is a single player-exclusive mode. In it, the player's personality races to finish a course in the fastest time. The item score of a kart decides how many Mushrooms the racer may have when they begin the race; automobiles using reduced thing rate can simply use 1 Mushroom; the ones with typical thing rate use two as well as the ones with higher thing rate use three. Players may opt to race against their very best time for a stunt, the Staff Ghost (hurried with a Western Nintendo team player with a * game standing ), or no Ghost. The game can download records from some other players, letting the participant's personality to race their Ghosts.


They can earn points based of their complete position in every race. The player may also choose what course they race (provided they have unlocked it). Up to eight players can play locally via wireless – simple manner only uses one particular game card however is constrained. The crucial requirement is that everyone has a DS or 3DS program. In VS mode, the player can choose the engine course, the CPU's difficulty level, the means by which the courses will be selected – by the participant, in order or arbitrary; the rules to win races (either free – infinite races; number of wins from 1 to 10 – where just the very first racer earns points, or even the number of races from up 1 to 32 (functions similarly to the All-Cup Tour by Mario Kart: Double Dash!) , and team race mode. It is possible to get up to eight gamers play using just one Mario Kart DS game card using the DS Download Play locally. Here, just the Mushroom Cup and Shell Cup paths are still playable, and everyone must play with a random color of Shy Guy, where he becomes playable afterward. If everyone has a game card, all tracks are available and there are no limitations

Shine Runners

Version, nine Shine Sprites are scattered onto the path in the start. Players need to catch the Shine Sprites, and also to avoid being hit, as it triggers a player to lose 1 sprite. The sprite subsequently moves to a random spot for someone else to catch. Anyone with or connected with the smallest Shine total when the clock strikes zero is eliminated. The clock resets itself into a reduce period and the conflict continues until one is left (there are nine sprites to steer clear of a tie, however it is likely to get two players using four sprites each or four players with 2 sprites each or all eight players with a single sprite each tempting to find that one on the course when time expires, or possess three players with three sprites each; at either instance, nobody is eliminated and the clock dissipates as normal ). The less sprites a player gets, the greater an item is got (Spiny Shells and Bullet Bills remain out). Shine Runners is nearly the same as Coin Runners at Mario Kart Wii, Mario Kart 7 and Mario Kart 8 Deluxe, but rather than Shine Sprites, they utilize coins.

Mario Kart DS
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